Funny enough, the team started to call it that way over time too. Microsoft Flight Simulator or MSFS was released back in 2020 and, therefore, the community started calling it MSFS 2020, although that is not the official name. The new kid on the block, for this year’s article. Screenshot by community member Alwyn Cooper ![]() The screenshots without any credits are our own. I would like to thank the community members that sent me their screenshots. If you just want the TL DR part, scroll down to the end of this article. This is a bit tricky for me but, seriously, I am trying to focus on the best options out there and I have to be realistic with what goes on this list. I have also decided to remove sims that are a bit older and/or are less active, meaning they have not had updates for a long time or are not that relevant. If you are still interested in checking out the pros and cons, you can check out the previous articles, which are linked above. Even if folks are using it (and being sold on Steam), I decided to go with the latest versions of each sim, and MSFS is the last one. You will notice FSX was removed since it was replaced by MSFS (2020). The resulting VR-HMD flight simulator is also conceived to express the ground control station (GCS) concept and transmit flight information as well as the point of view (POV) visuals in real-time using the real environment broadcasted using an onboard camera.If you are curious about the previous articles, here’s the one from 2016 and you can find the one from 2019 here. Furthermore, such an advanced portable system may even increase the situational awareness of pilots and allow them to complete a sizeable portion of actual flight tests with the same data transmission procedures in simulation. Results, showed that the current iteration of the system is ideal to train pilots on using similar systems in a safe and immersive environment. ![]() Accordingly, a comparison has been made for the aircraft control using the desktop simulator and the VR-HMD tool. A test procedure was also conducted with a similar rating technique based on the NASA TLX questionnaire that identifies the pilot’s spare mental capacity when completing an assigned task to assure the comfortability of the proposed VR-HMD. For Unity, the file was read every frame which translates to around 0.0167s (60 Hz). A balance was found for FGFS to write to a CSV file at a period of 0.01s. In this work, a system was developed to connect the FGFS and the VR-capable graphics engine, Unity, to a PC and a wireless VR-HMD in real-time with minimal lag between data transmission. The VR headset has been connected to the FGFS along with the radio controller containing the real-time orientation/state of each button that is also simulated to provide better situational awareness and a Head-Up Display (HUD) that has been developed to provide the required flight data. The proposed flight simulation tool uses the corresponding aerodynamics characteristics of the airship, the buoyancy effect, mass balance, added mass, propulsion contributions and ground reactions in the FlightGear Fight Simulator (FGFS). ![]() Particularly, the VR-HMD is developed for stratospheric airships flying at low/high altitudes. ![]() A real-time flight simulation tool is proposed using a Virtual Reality Head-Mounted Display (VR-HMD) for airships operating in beyond the line-of-sight (BLOS) conditions.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |